virtual✦reality✦studio
Your imagination called. We made it playable.



















“
they did an amazing work on FIGHT BACK, pushed the boundaries of innovation with their team of devs, artists, producers.
Céline Tricart, Game Director
After four years of working side by side, we still like each other!
Last year, we made it official and started our own studio, so we could keep building ambitious things together.
Our biggest strength is our team. We know each other and we trust each other. That bond shows in everything we make.

JEAN-NOËL CHIGANNE
CREATIVE / TECHNICAL
Jean-Noël has been living and breathing VR for over a decade, from massive CAVEs to the early DK1 days.
Former Co-Founder/Creative Director of Incarna (VR LBE), he ran a 10+ VR team and shipped two multiplayer experiences before embarking on his next adventure. He then dove into Gundam: Silver Phantom and Masters of Light.
Now he’s our Creative & Technical Director, the wild mind behind Crêpe Master! and lead dev on all our Work For Hire projects.

JULIE MOUNIER
GAMEPLAY ENGINEER
After 5 years as a Gameplay engineer, Julie is our “get shit done” team member. You can trust her with finding a technical solution and always be calm about it.
She shipped Masters of Light and worked especially on the IA and the UI, and she technically designed a physical/digital board game platform.
Julie loves diving into the code and hunting down even the tiniest errors, no bug is safe when she’s on the case!

MATHIEU METGE
Senior Gameplay Engineer
Mathieu is our technical Swiss knife, handling everything from software architecture to gameplay, tools, and graphics.
He loves collaborating with art departments and dives into a variety of projects, from AAA to indie games, and he is doing so for 8 years now.
Formerly a software engineer at Activision and an engine programmer at Spider, Mathieu’s got the chops to tackle it all! He shipped Masters of Light and worked on Empereur.

NICOLAS VIENAT
CEO & Producer
Nicolas always looks for strategic solutions by emphasizing the strengths of team and developing production to deliver successful results.
After more than 8 years in videogames production roles, he had the opportunity to work on several projects, AAA, Mobile and VR Games.
He is the best person to supports you in setting up your next project ! He shipped Masters of Light, Astra and Jamtastic! and Sponge Bob Adventures.

THOMAS HUE
BUSINESS & MARKETING
Meet Thomas, part creativity, part excel sheet.
He handles marketing, community management, and helps our IPs grow, shine, and find the right partners.
With a background in entertainment and several years in VR, he also keeps the studio running smoothly on the HR and admin side.
Always up for pitching our projects or dreaming up a delightfully dumb new idea, he’s here to make sure creativity gets seen and supported.

ROBIN DUMOUTIER
GAME DESIGNER
Robin is exactly what a young studio needs. He worked in production and QA, but his strength lies in generating ideas and designing solutions for games. With nearly three years of experience in the VR industry and a background as a QA tester, he has mastered the art of creating smooth and engaging interactions.
He contributed to the successful release of Master of Lights, Gundam: Silver Phantom, and Astra.

NOEMIE AUGIER
ASSOCIATE PRODUCER
When the teams are smiling, you can be sure it’s Noémie running the meeting! She has that certain je-ne-sais-quoi that brings cohesion and energy to a project.
Thanks to her, schedules stay on track, everyone understands their tasks, and the whole team is in sync. She’s a bit like our conductor.
She shipped Master of Lights and Gundam.

GUILLAUME LEBLAY
MAIN TECHNICAL ARTIST
After more than six years in VR, Guillaume creates shaders faster than his own shadow, never backs down from a challenge, and might just be the kindest one in the team. Always resourceful when it comes to solving technical issues (and keeping VR headsets from burning down), he’s also our mandatory token Breton.
He shipped Master of Lights, Astra and Wallace&Gromit : Jamtastic!.
Our network of freelance contacts includes a Graphics Programmer, Lead Art, a Senior Art Director, various 3D artists, FX Artists & Technical Artists, and senior animation & rigg artists which whom we worked previously.
a bit more about us
Hallucinations is a worker-owned studio and that changes everything.
We create virtual worlds, but the commitment behind them is very real. And when we team up with you, we bring that same care and energy to the collaboration.
Our production process is clear, thoughtful, and built to adapt. We work in cycles : short, focused iterations that keep things moving forward, make progress easy to track, and leave room for feedback at every step.
You’re not just watching it happen, you’re part of the process, from start to finish.

50+
milestones validated
10+
titles shipped accross our carreers
1000+
internal sh*tposts to keep the morale up
2500+
and more of comits
Services
01. Game Development
02. Game Art
03. Consulting
We want to know more about your project, let’s book a chat with our business developer
OUR GAME

Crêpe Master! a game about crêpes with zero actual cooking
Read more
Crêpe Master! is a fun and fast-paced VR game where you play as the Goddess of Crêpe. Armed with your Magical Pan, defeat hungry aliens and protect the sacred legacy of crêpes!
With the help from Meta Ignition’s Program
A solo adventure made for Quest 3.
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Contact us
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Work with us
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Contact us
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Work with us
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Start your project
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Get in touch
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